Postupci teksturiranja upotrebom grafičkog procesora

Literatura

[1]          Kessenich, John; Baldwin, Dave; Rost, Randi: “The OpenGL® Shading Language“,
Datum: 7. 9. 2006.

 

[2]          António Ramires Fernandes: “GLSL Tutorial“, 6. 2. 2006.
http://www.lighthouse3d.com/opengl/glsl/index.php?intro

 

[3]          MSDN - Resource Types, Microsoft Corporation, 2005.
http://msdn.microsoft.com/en-us/library/bb205133(VS.85).aspx

 

[4]          Jerome Guinot: “The Art of Texturing Using The OpenGL Shading Language”
http://www.ozone3d.net/tutorials/glsl_texturing.php

 

[5]          ATI Development Pages, http://developer.amd.com/GPU/Pages/default.aspx

 

[6]          nVidia Developer Zone, http://developer.nvidia.com/page/home.html

 

[7]          Matt Pharr; Randima Fernando: “GPU Gems 2”, ožujak 2005.

 

[8]          Wikipedia: “Texture mapping”, lipanj 2008.

 

[9]          Wikipedia: “Reflection mapping”, lipanj 2008.