Literatura
[1]
Kessenich, John; Baldwin, Dave;
Rost, Randi: “The OpenGL® Shading Language“,
Datum: 7. 9. 2006.
[2]
António Ramires Fernandes:
“GLSL Tutorial“, 6. 2. 2006.
http://www.lighthouse3d.com/opengl/glsl/index.php?intro
[3]
MSDN - Resource Types,
Microsoft Corporation, 2005.
http://msdn.microsoft.com/en-us/library/bb205133(VS.85).aspx
[4]
Jerome Guinot: “The Art of
Texturing Using The OpenGL Shading Language”
http://www.ozone3d.net/tutorials/glsl_texturing.php
[5] ATI Development Pages, http://developer.amd.com/GPU/Pages/default.aspx
[6] nVidia Developer Zone, http://developer.nvidia.com/page/home.html
[7] Matt Pharr; Randima Fernando: “GPU Gems 2”, ožujak 2005.
[8] Wikipedia: “Texture mapping”, lipanj 2008.
[9] Wikipedia: “Reflection mapping”, lipanj 2008.