SIMULACIJA SUDARA KRUTIH TIJELA

7. Literatura


[1] Chris Hecker, Rigid Body Dynamics, 6. 1997.,

http://chrishecker.com/Rigid_Body_Dynamics , 13.1.2010.

[2] Tomas Möller, A Fast Triangle-Triangle Intersection Test, 1997.,

http://www.cs.lth.se/home/Tomas_Akenine_Moller/pubs/tritri.pdf , 13.1.2010.

[3] Paul Bourke, The Shortest Line Between Two Lines In 3D, 4. 1998.,

http://local.wasp.uwa.edu.au/~pbourke/geometry/lineline3d/ , 13.1.2010.

[4] Erik Neumann,Rigid Body Collisions, 2004.,

http://www.myphysicslab.com/collision.html , 13.1.2010.

[5] Bill Jacobs, Collision Detection OpenGL tutorial,

http://www.videotutorialsrock.com/opengl_tutorial/collision_detection/text.php , 13.1.2010.