Literatura
- Luque R.G., Comba J.L.D., Freitas C.M.D.S.:
Broad-phase collision detection using semi-adjusting BSP-trees.
Proceedings of the 2005 symposium on Interactive 3D graphics and games (2005), str. 179-186.
http://www.inf.ufrgs.br/~comba/papers/papers.html
- BSP Tree Frequently Asked Questions (FAQ)
ftp://ftp.sgi.com/other/bspfaq/faq/bspfaq.html
- Cohen J.D., Lin M.C., Manocha D., Ponamgi M.
I-COLLIDE: an interactive and exact collision detection system for large-scale environments.
Proceedings of the 1995 symposium on Interactive 3D graphics (1995), str. 189-196
http://www.cs.unc.edu/~dm/collision.html
- Pfaff R.: The Physics of an Elastic Collision
http://director-online.com/buildArticle.php?id=532
- Petzold C.: Programming Windows, Fifth Edition, Microsoft Press, 1998.
- Astle D., Hawkins K.: Beginning OpenGL Game Programming, Course Technology PTR, 2004.
- Woo M., Neider J., Davis T., Shreiner D.: OpenGL® Programming Guide: The Official Guide to Learning OpenGL, Addison-Wesley Professional, 2005.
- C/C++ Program Code for 3D Elastic Collision of 2 Balls
http://www.plasmaphysics.org.uk/programs/coll3d_cpp.htm
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