Model distribucije reflektiranog svjetla
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[1]        Advanced Lighting And Materials With Shaders, Kelly Dempski, Emmanuel Viale

[2]        Radiosity and Realistic Image Synthesis, Michael F. Cohen, John R. Wallace

[3]        An Efficient Representation for Irradiance Environment Maps, Ravi Ramamoorthi, Pat Hanrahan

[4]        On the relationship between radiance and irradiance: determining the illumination from images of a convex Lambertian object, Ravi Ramamoorthi, Pat Hanrahan

[5]        Spherical Harmonic Lighting: The Gritty Details, Robin Green

[6]        Postupci ostvarivanja globalnog osvjetljenja, Robert Sajko

[7]        Programming vertex and pixel shaders, Wolfgang Engle

[8]        Fast, Arbitrary BRDF Shading for Low-Frequency Lighting Using Spherical Harmonics,  Jan Kautz, Peter-Pike Sloan i John Snyder

[9]        Lighting and Material of Halo 3, Hao Chen i Xinguo Liu

 

 

 

 

 

 

 

© Marko Bačić, lipnja 2010.