[1] Advanced
Lighting And Materials With Shaders, Kelly
Dempski, Emmanuel Viale
[2] Radiosity
and Realistic Image Synthesis, Michael F.
Cohen, John R. Wallace
[3] An Efficient
Representation for Irradiance Environment Maps, Ravi Ramamoorthi, Pat Hanrahan
[4] On the
relationship between radiance and irradiance: determining the illumination from images of a convex
Lambertian object, Ravi Ramamoorthi, Pat Hanrahan
[5] Spherical
Harmonic Lighting: The Gritty Details, Robin Green
[6] Postupci
ostvarivanja globalnog osvjetljenja, Robert
Sajko
[7] Programming
vertex and pixel shaders, Wolfgang
Engle
[8] Fast, Arbitrary BRDF Shading for Low-Frequency Lighting Using
Spherical Harmonics, Jan Kautz,
Peter-Pike Sloan i John Snyder
[9] Lighting and Material of Halo 3, Hao Chen i Xinguo Liu