#VRML V2.0 utf8

Background {                  #remove these lines
 skyColor .7 .7 1             #
 }                            # when placing this
 Viewpoint {                  #
  position 0 0 7            # object in a VRML world
   }                          #
NavigationInfo {              # or apartment.
 type "EXAMINE"               #
 }                            #
 
WorldInfo {
   title "Animated Snowman"
    info [ "Copyright 1988 modeled by Kiwano [Andrew Reitemeyer] kiwano@t-online.de "
          "This model is linkware. Non commercial users are required to link to" 
					" http://home.t-online.de/home/kiwano4 "
					"Commercial users must pay a small fee, details and more models from the above url"
          "This node must remain unaltered in this code"
          ]
          }    



 Transform {           # main grouping node
translation 0 0 0      # controls position
scale 1 1 1            # controls size
rotation 0 0 0 0       # controls orientation
  children [



DEF Bottom Transform {
translation 0 -1 0
  scale 1.2 1 1.2
    children [
    DEF Ball  Shape {
        appearance Appearance {
          material Material {
           diffuseColor 1 1 1
           specularColor .9 .9 1
           shininess 1
           ambientIntensity .2
          # transparency .2
           }
         }  
       geometry Sphere {
         radius 1
         }
       }
       DEF  See VisibilitySensor {}
     ]
   }     
DEF Middle Transform {
 translation 0 0 0
  scale .9 .9 .9
    children [
    USE Ball  
     ]
   }     
DEF head Transform {
 translation 0 .9 0
  scale .6 .6 .6
    children [
    USE Ball  
     ]
   }  
DEF Eye1 Transform {
    translation .35 1.1 .4
    children [
    DEF Eye  Shape {
        appearance Appearance {
          material Material {
           diffuseColor 0 0 0
           specularColor 1 1 1
           shininess 1
           ambientIntensity 1
           }
         }  
       geometry Sphere {
         radius .1
         }
       }
     ]
   }     
DEF Eye2 Transform {
    translation -.35 1.1 .4
    children [
    USE Eye 
     ]
   }  
DEF Nose  Transform {
    translation 0 .9 .8
    rotation 1 0 0 1.57
    children [
     Shape {
        appearance Appearance {
          material Material {
           diffuseColor .8 .5 0
           specularColor .9 .6 0
           shininess .3
           ambientIntensity .2
           }
         }  
       geometry Cone {
         bottomRadius .1
         height .5
         }
       }
     ]
   }     
DEF Hat Transform  {
 translation 0 0 0
   children [
        
Transform {
    translation 0 1.3 0
    rotation 0 1 1 -.1
    children [
      Shape {
        appearance DEF Felt Appearance {
          material Material {
           diffuseColor 0 0 0
           specularColor 1 1 1
           shininess 1
           ambientIntensity 1
           }
         }  
       geometry Cylinder {
         radius .7
         height .05
         }
       }
     ]
   }  
 Transform {
    translation 0 1.6 0
    rotation 0 1 1 -.1
    children [
      Shape {
        appearance USE Felt 
       geometry Cylinder {
         radius .5
         height .6
         }
       }
     ]
   }
  ]
 }# end Hat   
DEF Arm1  Transform {
    children [
    DEF Arm  Shape {
        appearance DEF Stick Appearance {
          material Material {
           diffuseColor .7 .6 .4
           specularColor 1 1 0
           shininess .2
           ambientIntensity .1
           }
         }  
      geometry Extrusion {
        creaseAngle 1.4
         crossSection [ .1 0, 
                     .071 -.07,  0 -.1
                      -.07 -.071,  -.1 0,
                      -.071 .07,  0 .1         #18
                      .07 .071,  .1 0,
          ]
         spine [.6 .35 0, 1.5 .2 0, 2 0 .5 ]
         scale [ 1 1, .7 .7, .5 .5]
         
       }
     }
     ]
   }

 DEF Arm2  Transform {
    children [
    Shape {
        appearance USE Stick 
      geometry DEF Tipper Extrusion {
        creaseAngle 1.4
         crossSection [ .1 0, 
                     .071 -.07,  0 -.1
                      -.07 -.071,  -.1 0,
                      -.071 .07,  0 .1         #18
                      .07 .071,  .1 0,
          ]
         spine [-.6 .35 0, -1.5 .2 0, -2 0 .5]
        # spine [-.6 .35 0, -1.5 .8 0, -.65 1.4 0 ]
         scale [ 1 1, .7 .7, .5 .5]
         
       }
     }
     ]
   }
   
   
  ]
 }  

DEF Tick TimeSensor {
   cycleInterval 15
   loop TRUE 
   enabled FALSE
   }
   
   
DEF Lift CoordinateInterpolator {
     key [0, .35, .45, .5, .65, .75, 1]
     keyValue [-.6 .35 0, -1.5 .2 0, -2 0 .5,
     
               -.6 .35 0, -1.5 .2 0, -2 0 .5, 
            
               -.6 .35 0, -1.5 .8 0, -.65 1.4 0
               
               -.6 .35 0, -1.5 1 0, -1.4 1.9 0
               
               -.6 .35 0, -1.5 .8 0, -.65 1.4 0 
               
                -.6 .35 0, -1.5 .2 0, -2 0 .5, 
  
               -.6 .35 0, -1.5 .2 0, -2 0 .5,                
  
               ]
            } 
            
DEF Doff PositionInterpolator {
     key [0, .45, .5, .65, 1] 
     keyValue [ 0 0 0, 0 0 0, -.6 .5 0, 0 0 0, 0 0 0 ]
     }
     
ROUTE See.isActive TO Tick.set_enabled                 
ROUTE Tick.fraction_changed TO Lift.set_fraction
ROUTE Lift.value_changed TO Tipper.set_spine 
ROUTE Tick.fraction_changed TO Doff.set_fraction
ROUTE Doff.value_changed TO Hat.set_translation  

WorldInfo {
   title "Arcadia"
   info [ "(C)1997 modeled by Kiwano (Andrew Reitemeyer) kiwano@t-online.de"]
          
          }
