SceneManager Member List

This is the complete list of members for SceneManager, including all inherited members.
_coordSystemSceneManager [protected]
_isCoordSystemEnabledSceneManager [protected]
_observersObservable [protected]
_rootSceneManager [protected]
_sceneObjectsSceneManager [protected]
_selectedObjectSceneManager [protected]
_selectedObjectCoordSysSceneManager [protected]
_skydomeCallbackSceneManager [protected]
_skydomePATSceneManager [protected]
_terrainSceneManager [protected]
addSceneObject(SceneObject *sceneObject)SceneManager
attach(Observer *observer)Observable
clear()SceneManager
computeHitKnob(int x, int y, osg::Camera *camera)SceneManager
computeHitObject(int x, int y, osg::Camera *camera)SceneManager
detach(Observer *observer)Observable
enableCoordSystem(bool state)SceneManager
getObjectManipulatorProxy() const SceneManager
getPlaneIntersection(osg::Vec3d &planePoint, osg::Vec3d &planeNormal, int x, int y, osg::Camera *camera)SceneManager
getRootNode()SceneManager
getSelectedObject()SceneManager
instance()SceneManager [static]
notify()Observable
removeObject(SceneObject *sceneObject)SceneManager
removeSelectedObject()SceneManager
SceneManager()SceneManager [protected]
setSelectedObject(SceneObject *sceneObject)SceneManager
setSkydomePosition(osg::Vec3d *position)SceneManager
~SceneManager()SceneManager

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