databaseFolder | TerrainGenerator | |
Generate() | TerrainGenerator | |
height | TerrainGenerator | |
TerrainGenerator(int _width, int _height, int _tileSize=128, std::string _databaseFolder="terrainDatabase") | TerrainGenerator | |
tileSize | TerrainGenerator | |
width | TerrainGenerator | |
~TerrainGenerator() | TerrainGenerator |