| _w | Vector | [protected] |
| _x | Vector | [protected] |
| _y | Vector | [protected] |
| _z | Vector | [protected] |
| crossProduct(const Vector &other) const | Vector | |
| dotProduct(const Vector &other) const | Vector | |
| getMagnitude() const | Vector | |
| getSquareMagnitude() const | Vector | |
| getW() const | Vector | |
| getX() const | Vector | |
| getY() const | Vector | |
| getZ() const | Vector | |
| mapToReal() | Vector | |
| Matrix class | Vector | [friend] |
| normalize() | Vector | |
| operator!=(const Vector &other) const | Vector | |
| operator*(const float scale) const | Vector | |
| operator*(const Matrix &other) const | Vector | |
| operator*=(const float scale) | Vector | |
| operator+(const Vector &other) const | Vector | |
| operator+=(const Vector &other) | Vector | |
| operator-(const Vector &other) const | Vector | |
| operator-=(const Vector &other) | Vector | |
| operator/(const float scale) const | Vector | |
| operator/=(const float scale) | Vector | |
| operator<(const Vector &other) const | Vector | |
| operator<=(const Vector &other) const | Vector | |
| operator=(const Vector &other) | Vector | |
| operator==(const Vector &other) const | Vector | |
| operator>(const Vector &other) const | Vector | |
| operator>=(const Vector &other) const | Vector | |
| rotateAroundAxis(const Vector &axis, float theta) const | Vector | |
| rotateThetaPhi(const float Theta, const float Phi) const | Vector | |
| setW(const float w) | Vector | |
| setX(const float x) | Vector | |
| setXYZW(const float x, const float y, const float z, const float w=1.0f) | Vector | |
| setY(const float y) | Vector | |
| setZ(const float z) | Vector | |
| toString() const | Vector | |
| Vector() | Vector | |
| Vector(const float x, const float y, const float z, const float w=1.0f) | Vector | |
| Vector(const Vector &other) | Vector |
1.6.1