_w | Vector | [protected] |
_x | Vector | [protected] |
_y | Vector | [protected] |
_z | Vector | [protected] |
crossProduct(const Vector &other) const | Vector | |
dotProduct(const Vector &other) const | Vector | |
getMagnitude() const | Vector | |
getSquareMagnitude() const | Vector | |
getW() const | Vector | |
getX() const | Vector | |
getY() const | Vector | |
getZ() const | Vector | |
mapToReal() | Vector | |
Matrix class | Vector | [friend] |
normalize() | Vector | |
operator!=(const Vector &other) const | Vector | |
operator*(const float scale) const | Vector | |
operator*(const Matrix &other) const | Vector | |
operator*=(const float scale) | Vector | |
operator+(const Vector &other) const | Vector | |
operator+=(const Vector &other) | Vector | |
operator-(const Vector &other) const | Vector | |
operator-=(const Vector &other) | Vector | |
operator/(const float scale) const | Vector | |
operator/=(const float scale) | Vector | |
operator<(const Vector &other) const | Vector | |
operator<=(const Vector &other) const | Vector | |
operator=(const Vector &other) | Vector | |
operator==(const Vector &other) const | Vector | |
operator>(const Vector &other) const | Vector | |
operator>=(const Vector &other) const | Vector | |
rotateAroundAxis(const Vector &axis, float theta) const | Vector | |
rotateThetaPhi(const float Theta, const float Phi) const | Vector | |
setW(const float w) | Vector | |
setX(const float x) | Vector | |
setXYZW(const float x, const float y, const float z, const float w=1.0f) | Vector | |
setY(const float y) | Vector | |
setZ(const float z) | Vector | |
toString() const | Vector | |
Vector() | Vector | |
Vector(const float x, const float y, const float z, const float w=1.0f) | Vector | |
Vector(const Vector &other) | Vector |