#include <osg/Vec3>#include <osg/Vec4>#include <osg/Quat>#include <osg/Camera>#include <osg/NodeVisitor>#include <osg/BoundingBox>#include <osg/BoundingSphere>#include <osg/MatrixTransform>#include <osg/Billboard>#include <string>#include <sstream>Go to the source code of this file.
Namespaces | |
| namespace | util | 
| namespace | util::math | 
Functions | |
| float | util::math::dotProduct (osg::Vec3f &a, osg::Vec3f &b) | 
| double | util::math::dotProduct (osg::Vec3d &a, osg::Vec3d &b) | 
| float | util::math::distance (osg::Vec3f &a, osg::Vec3f &b) | 
| double | util::math::distance (osg::Vec3d &a, osg::Vec3d &b) | 
| osg::Vec4d | util::math::rotateVectorAroundAxis (osg::Vec4d &vector, osg::Vec4d &axis, double angle) | 
| osg::Vec3 | util::math::quaternionToEuler (osg::Quat &q) | 
| osg::Quat | util::math::eulerToQuaternion (osg::Vec3 &rotation) | 
| osg::Matrix | util::math::makeEulerRotation (osg::Vec3f rotation) | 
| template<class T > | |
| T | util::math::getMax (T a, T b, T c) | 
| void | util::math::getRayFromCamera (const osg::Camera *camera, const int x, const int y, osg::Vec3d &direction, osg::Vec3d &point) | 
| bool | util::math::getLineSphereIntersection (const osg::BoundingSphere &boundingSphere, const osg::Vec3d &direction, const osg::Vec3d &point, osg::Vec3d &hit1, osg::Vec3d &hit2) | 
| bool | util::math::getLineBoxIntersection (const osg::BoundingBox &boundingBox, const osg::Vec3d &lineStart, const osg::Vec3d &lineEnd, osg::Vec3d &hit) | 
| bool | util::isOneOf (const char item, const char *set) | 
| string | util::reverse (const string &str) | 
| string | util::trim_left (const string &str, const char *trimchars) | 
| string | util::trim_right (const string &str, const char *trimchars) | 
| string | util::trim (const string &str, const char *trimchars) | 
| template<class T > | |
| string | util::to_string (const T &arg) | 
| template<class T > | |
| T | util::from_string (const char *arg) | 
| template<class T > | |
| T | util::from_string (const string &arg) | 
 1.6.1