| _camera | ForwardPass |  [protected] | 
| _canvas | ForwardPass |  [protected] | 
| _depthBuffer | ForwardPass |  [protected] | 
| _graphicsWindow | ForwardPass |  [protected] | 
| _outputBuffer | ForwardPass |  [protected] | 
| addUniform(osg::Uniform *uniform) | ForwardPass | |
| adjustSize() | ForwardPass | |
| callback | ForwardPass | |
| createShader(const char *fileName) | ForwardPass | |
| ForwardPass(OSGCanvas *canvas, wxGraphicsWindow *graphicsWindow) | ForwardPass | |
| getCamera() | ForwardPass | |
| getOutputBuffer() | ForwardPass | |
| lock() | SharedResource | |
| setSceneData(osg::Node *scene) | ForwardPass | |
| SharedResource() | SharedResource | |
| tryLock() | SharedResource | |
| unlock() | SharedResource | |
| ~SharedResource() | SharedResource |  [virtual] | 
 1.6.1