_camera | ForwardPass | [protected] |
_canvas | ForwardPass | [protected] |
_depthBuffer | ForwardPass | [protected] |
_graphicsWindow | ForwardPass | [protected] |
_outputBuffer | ForwardPass | [protected] |
addUniform(osg::Uniform *uniform) | ForwardPass | |
adjustSize() | ForwardPass | |
callback | ForwardPass | |
createShader(const char *fileName) | ForwardPass | |
ForwardPass(OSGCanvas *canvas, wxGraphicsWindow *graphicsWindow) | ForwardPass | |
getCamera() | ForwardPass | |
getOutputBuffer() | ForwardPass | |
lock() | SharedResource | |
setSceneData(osg::Node *scene) | ForwardPass | |
SharedResource() | SharedResource | |
tryLock() | SharedResource | |
unlock() | SharedResource | |
~SharedResource() | SharedResource | [virtual] |