| _camera | ForwardPass | [protected] |
| _canvas | ForwardPass | [protected] |
| _depthBuffer | ForwardPass | [protected] |
| _graphicsWindow | ForwardPass | [protected] |
| _outputBuffer | ForwardPass | [protected] |
| addUniform(osg::Uniform *uniform) | ForwardPass | |
| adjustSize() | ForwardPass | |
| callback | ForwardPass | |
| createShader(const char *fileName) | ForwardPass | |
| ForwardPass(OSGCanvas *canvas, wxGraphicsWindow *graphicsWindow) | ForwardPass | |
| getCamera() | ForwardPass | |
| getOutputBuffer() | ForwardPass | |
| lock() | SharedResource | |
| setSceneData(osg::Node *scene) | ForwardPass | |
| SharedResource() | SharedResource | |
| tryLock() | SharedResource | |
| unlock() | SharedResource | |
| ~SharedResource() | SharedResource | [virtual] |
1.6.1