ForwardPass Class Reference
#include <RenderPass.h>
List of all members.
Detailed Description
ForwardPass je pomoćni razred koji enkapsulira detalje oko pripreme i podešavanja iscrtavanja scene u teksturu, umjesto direktno u framebuffer grafičke kartice. 
Constructor & Destructor Documentation
Member Function Documentation
      
        
          | void ForwardPass::addUniform  | 
          ( | 
          osg::Uniform *  | 
           uniform | 
           )  | 
           | 
        
      
 
 
      
        
          | void ForwardPass::adjustSize  | 
          ( | 
           | 
           )  | 
           | 
        
      
 
 
      
        
          | void ForwardPass::createShader  | 
          ( | 
          const char *  | 
           fileName | 
           )  | 
           | 
        
      
 
 
      
        
          | osg::Camera * ForwardPass::getCamera  | 
          ( | 
           | 
           )  | 
           | 
        
      
 
 
      
        
          | osg::Texture2D * ForwardPass::getOutputBuffer  | 
          ( | 
           | 
           )  | 
           | 
        
      
 
 
      
        
          | void ForwardPass::setSceneData  | 
          ( | 
          osg::Node *  | 
           scene | 
           )  | 
           | 
        
      
 
 
Member Data Documentation
The documentation for this class was generated from the following files:
- C:/Users/Robert/Documents/Visual Studio 2008/Projects/ferprojekt/TerrainEditor/TerrainEditor/RenderPass.h
 
- C:/Users/Robert/Documents/Visual Studio 2008/Projects/ferprojekt/TerrainEditor/TerrainEditor/RenderPass.cpp