getAxis(axis a) | ObjectManipulatorNode | |
getAxisKnob(axis a) | ObjectManipulatorNode | |
getAxisLenght(axis a) | ObjectManipulatorNode | |
getAxisRadius() | ObjectManipulatorNode | |
isActive() | ObjectManipulatorNode | |
ObjectManipulatorNode(SceneObject *currentObject) | ObjectManipulatorNode | |
setActive(bool state) | ObjectManipulatorNode | |
setAttitude(const osg::Vec3d &attitude) | ObjectManipulatorNode | |
setAxisScale(const osg::Vec3d &scale) | ObjectManipulatorNode | |
setAxisState(axis a, bool visible) | ObjectManipulatorNode | |
setCurrentObject(SceneObject *object) | ObjectManipulatorNode | |
setPosition(const osg::Vec3d &position) | ObjectManipulatorNode | |
setScale(const osg::Vec3d &scale) | ObjectManipulatorNode | |
~ObjectManipulatorNode(void) | ObjectManipulatorNode | [virtual] |