| getAxis(axis a) | ObjectManipulatorNode | |
| getAxisKnob(axis a) | ObjectManipulatorNode | |
| getAxisLenght(axis a) | ObjectManipulatorNode | |
| getAxisRadius() | ObjectManipulatorNode | |
| isActive() | ObjectManipulatorNode | |
| ObjectManipulatorNode(SceneObject *currentObject) | ObjectManipulatorNode | |
| setActive(bool state) | ObjectManipulatorNode | |
| setAttitude(const osg::Vec3d &attitude) | ObjectManipulatorNode | |
| setAxisScale(const osg::Vec3d &scale) | ObjectManipulatorNode | |
| setAxisState(axis a, bool visible) | ObjectManipulatorNode | |
| setCurrentObject(SceneObject *object) | ObjectManipulatorNode | |
| setPosition(const osg::Vec3d &position) | ObjectManipulatorNode | |
| setScale(const osg::Vec3d &scale) | ObjectManipulatorNode | |
| ~ObjectManipulatorNode(void) | ObjectManipulatorNode | [virtual] |
1.6.1