ObjectManipulatorNode Class Reference
#include <ObjectManipulatorNode.h>
List of all members.
Detailed Description
Čvor grafa scene za prikaz cjelokupnog koordinatnog sustava koji se dodjeljuje odabranom objektu
Constructor & Destructor Documentation
ObjectManipulatorNode::ObjectManipulatorNode |
( |
SceneObject * |
currentObject |
) |
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ObjectManipulatorNode::~ObjectManipulatorNode |
( |
void |
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) |
[virtual] |
Member Function Documentation
osg::Node * ObjectManipulatorNode::getAxisKnob |
( |
axis |
a |
) |
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float ObjectManipulatorNode::getAxisLenght |
( |
axis |
a |
) |
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double ObjectManipulatorNode::getAxisRadius |
( |
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) |
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bool ObjectManipulatorNode::isActive |
( |
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void ObjectManipulatorNode::setActive |
( |
bool |
state |
) |
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void ObjectManipulatorNode::setAttitude |
( |
const osg::Vec3d & |
attitude |
) |
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void ObjectManipulatorNode::setAxisScale |
( |
const osg::Vec3d & |
scale |
) |
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postavlja dimenzije pojedinih osi
void ObjectManipulatorNode::setAxisState |
( |
axis |
a, |
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bool |
visible | |
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) |
| | |
void ObjectManipulatorNode::setCurrentObject |
( |
SceneObject * |
object |
) |
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pridružuje manipulacijski čvor nekom objektu iz scene
void ObjectManipulatorNode::setPosition |
( |
const osg::Vec3d & |
position |
) |
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void ObjectManipulatorNode::setScale |
( |
const osg::Vec3d & |
scale |
) |
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The documentation for this class was generated from the following files: