ObjectManipulatorProxy Member List
This is the complete list of members for 
ObjectManipulatorProxy, including all inherited members.
  | _currentObject | ObjectManipulatorProxy |  [protected] | 
  | _freeAxis | ObjectManipulatorProxy |  [protected] | 
  | _lockAxis | ObjectManipulatorProxy |  [protected] | 
  | _lockAxisDirection | ObjectManipulatorProxy |  [protected] | 
  | _manipulationAxis | ObjectManipulatorProxy |  [protected] | 
  | _manipulationAxisDirection | ObjectManipulatorProxy |  [protected] | 
  | _manipulatorNodeFakePointer | ObjectManipulatorProxy |  [protected] | 
  | _objectManipulatorNode | ObjectManipulatorProxy |  [protected] | 
  | _orientation | ObjectManipulatorProxy |  [protected] | 
  | _perpendicularAxisDirection | ObjectManipulatorProxy |  [protected] | 
  | _position | ObjectManipulatorProxy |  [protected] | 
  | _scale | ObjectManipulatorProxy |  [protected] | 
  | _sceneManager | ObjectManipulatorProxy |  [protected] | 
  | getBoundingRadius() const  | ObjectManipulatorProxy |  | 
  | getManipulatorNode() | ObjectManipulatorProxy |  | 
  | getMinAngleVector(osg::Vec3d &v1, osg::Vec3d &v2, osg::Vec3d &ref) | ObjectManipulatorProxy |  [protected] | 
  | getOrientation() | ObjectManipulatorProxy |  | 
  | getOrientationAsQuaternion() | ObjectManipulatorProxy |  | 
  | getPosition() | ObjectManipulatorProxy |  | 
  | getProjectedVector(int x, int y, osg::Vec3d ¢er, osg::Vec3d &normal, osg::Camera *camera) | ObjectManipulatorProxy |  [protected] | 
  | getScale() | ObjectManipulatorProxy |  | 
  | handleRotation(int x, int y, osg::Camera *camera) | ObjectManipulatorProxy |  | 
  | handleScale(int x, int y, osg::Camera *camera) | ObjectManipulatorProxy |  | 
  | handleTranslation(int x, int y, osg::Camera *camera) | ObjectManipulatorProxy |  | 
  | isActive() | ObjectManipulatorProxy |  | 
  | manipulationAxis(osg::Node *lockingAxis) | ObjectManipulatorProxy |  | 
  | ObjectManipulatorProxy() | ObjectManipulatorProxy |  | 
  | reset() | ObjectManipulatorProxy |  | 
  | rotationSetup(osg::Camera *camera) | ObjectManipulatorProxy |  | 
  | scaleSetup(osg::Camera *camera) | ObjectManipulatorProxy |  | 
  | setCurrentObject(SceneObject *object) | ObjectManipulatorProxy |  | 
  | setOrientation(const osg::Vec3d &orientation) | ObjectManipulatorProxy |  | 
  | setPosition(const osg::Vec3d &position) | ObjectManipulatorProxy |  | 
  | setScale(const osg::Vec3d &scale) | ObjectManipulatorProxy |  | 
  | translationSetup(osg::Camera *camera) | ObjectManipulatorProxy |  | 
  | ~ObjectManipulatorProxy(void) | ObjectManipulatorProxy |  |