ObjectManipulatorProxy Member List
This is the complete list of members for
ObjectManipulatorProxy, including all inherited members.
| _currentObject | ObjectManipulatorProxy | [protected] |
| _freeAxis | ObjectManipulatorProxy | [protected] |
| _lockAxis | ObjectManipulatorProxy | [protected] |
| _lockAxisDirection | ObjectManipulatorProxy | [protected] |
| _manipulationAxis | ObjectManipulatorProxy | [protected] |
| _manipulationAxisDirection | ObjectManipulatorProxy | [protected] |
| _manipulatorNodeFakePointer | ObjectManipulatorProxy | [protected] |
| _objectManipulatorNode | ObjectManipulatorProxy | [protected] |
| _orientation | ObjectManipulatorProxy | [protected] |
| _perpendicularAxisDirection | ObjectManipulatorProxy | [protected] |
| _position | ObjectManipulatorProxy | [protected] |
| _scale | ObjectManipulatorProxy | [protected] |
| _sceneManager | ObjectManipulatorProxy | [protected] |
| getBoundingRadius() const | ObjectManipulatorProxy | |
| getManipulatorNode() | ObjectManipulatorProxy | |
| getMinAngleVector(osg::Vec3d &v1, osg::Vec3d &v2, osg::Vec3d &ref) | ObjectManipulatorProxy | [protected] |
| getOrientation() | ObjectManipulatorProxy | |
| getOrientationAsQuaternion() | ObjectManipulatorProxy | |
| getPosition() | ObjectManipulatorProxy | |
| getProjectedVector(int x, int y, osg::Vec3d ¢er, osg::Vec3d &normal, osg::Camera *camera) | ObjectManipulatorProxy | [protected] |
| getScale() | ObjectManipulatorProxy | |
| handleRotation(int x, int y, osg::Camera *camera) | ObjectManipulatorProxy | |
| handleScale(int x, int y, osg::Camera *camera) | ObjectManipulatorProxy | |
| handleTranslation(int x, int y, osg::Camera *camera) | ObjectManipulatorProxy | |
| isActive() | ObjectManipulatorProxy | |
| manipulationAxis(osg::Node *lockingAxis) | ObjectManipulatorProxy | |
| ObjectManipulatorProxy() | ObjectManipulatorProxy | |
| reset() | ObjectManipulatorProxy | |
| rotationSetup(osg::Camera *camera) | ObjectManipulatorProxy | |
| scaleSetup(osg::Camera *camera) | ObjectManipulatorProxy | |
| setCurrentObject(SceneObject *object) | ObjectManipulatorProxy | |
| setOrientation(const osg::Vec3d &orientation) | ObjectManipulatorProxy | |
| setPosition(const osg::Vec3d &position) | ObjectManipulatorProxy | |
| setScale(const osg::Vec3d &scale) | ObjectManipulatorProxy | |
| translationSetup(osg::Camera *camera) | ObjectManipulatorProxy | |
| ~ObjectManipulatorProxy(void) | ObjectManipulatorProxy | |