_camera | PostEffectPass | [protected] |
_canvas | PostEffectPass | [protected] |
_graphicsWindow | PostEffectPass | [protected] |
_quad | PostEffectPass | [protected] |
addUniform(osg::Uniform *uniform) | PostEffectPass | |
adjustSize() | PostEffectPass | |
createShader(const char *fileName) | PostEffectPass | |
getCamera() | PostEffectPass | |
lock() | SharedResource | |
PostEffectPass(OSGCanvas *canvas, wxGraphicsWindow *graphicsWindow) | PostEffectPass | |
setInputBuffer(int index, osg::Texture2D *buffer) | PostEffectPass | |
SharedResource() | SharedResource | |
tryLock() | SharedResource | |
unlock() | SharedResource | |
~SharedResource() | SharedResource | [virtual] |