Abstract

The paper gives an overview of the methods used in fluid animation. It describes the Euler fluid, which consists of cells arranged in a regular grid, and the Lagrange fluid composed of particles. It describes the "Smoothed Particle Hydrodynamics" method, an interpolation method that approximates values and derivatives of continuous field quantities by using discrete sample points. Particle - based incompressible fluid animation described in this paper uses the SPH method and the Lagrange method of fluid representation. This C++ application is implemented in Microsoft Visual Studio 2008. It uses the GLUT library. The paper describes important parts of the source code and the influence of some parametars on the animation.

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