#include <osg/GLExtensions>
#include <osg/Texture2D>
#include <osg/Group>
#include <osg/Geode>
#include <osg/Geometry>
#include <osg/Camera>
#include <osg/StateSet>
#include <osg/FrameBufferObject>
#include <vector>
#include "OsgCanvas.h"
#include "SceneObject.h"
#include "SceneManager.h"
#include "SharedResource.h"
#include "ShaderFactory.h"
Go to the source code of this file.
Classes | |
class | ForwardPass |
struct | ForwardPass::SceneCameraViewMatrixCallback |
class | PostEffectPass |