LODMap Class Reference
#include <LODmap.h>
List of all members.
Public Member Functions |
| | LODMap (int _xMin=0, int _xMax=1, int _yMin=0, int _yMax=1, int _levels=1) |
| | ~LODMap () |
| void | Initialize (int _xMin=0, int _xMax=1, int _yMin=0, int _yMax=1, int _levels=1) |
| void | SetTile (int i, int j, int lod, TileData *tileData) |
| void | AddTile (TileData *data, int lod=0) |
| TileData * | GetTile (int i, int j, int lod) |
| void | TrimData (std::list< TileData > *displayList, std::list< TileData * > *addList, std::list< TileData > *removeList) |
| void | Reset () |
Public Attributes |
| int | dx [16] |
| int | dy [16] |
| int | x0 [16] |
| int | y0 [16] |
Constructor & Destructor Documentation
| LODMap::LODMap |
( |
int |
_xMin = 0, |
|
|
int |
_xMax = 1, |
|
|
int |
_yMin = 0, |
|
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int |
_yMax = 1, |
|
|
int |
_levels = 1 | |
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) |
| | |
Member Function Documentation
| void LODMap::AddTile |
( |
TileData * |
data, |
|
|
int |
lod = 0 | |
|
) |
| | |
| TileData * LODMap::GetTile |
( |
int |
i, |
|
|
int |
j, |
|
|
int |
lod | |
|
) |
| | |
| void LODMap::Initialize |
( |
int |
_xMin = 0, |
|
|
int |
_xMax = 1, |
|
|
int |
_yMin = 0, |
|
|
int |
_yMax = 1, |
|
|
int |
_levels = 1 | |
|
) |
| | |
| void LODMap::SetTile |
( |
int |
i, |
|
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int |
j, |
|
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int |
lod, |
|
|
TileData * |
tileData | |
|
) |
| | |
| void LODMap::TrimData |
( |
std::list< TileData > * |
displayList, |
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std::list< TileData * > * |
addList, |
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std::list< TileData > * |
removeList | |
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) |
| | |
Member Data Documentation
The documentation for this class was generated from the following files:
- C:/Users/Robert/Documents/Visual Studio 2008/Projects/ferprojekt/TerrainEditor/TerrainEditor/LODmap.h
- C:/Users/Robert/Documents/Visual Studio 2008/Projects/ferprojekt/TerrainEditor/TerrainEditor/LODmap.cpp