Abstract


Title: Animation of water surface model


In this thesis I present the importance of physical methods of fluid simulation and reasons that led to their broader use in everyday life. Short summary of currently actual methods in computational fluid dynamics, branch of computer science that studies this area, was given. Their uses, advantages and disadvantages were listed. Final goal of the thesis was development of a program that would use one of the mentioned physical methods of simulation for creation of water surface model animation. Lattice Boltzmann method was chosen. In the written part of the thesis the method was described in more detail together with reasons why it was chosen. Apart from that, way of creating programmatic implementation of the method was described, as well as problems that I encountered during development. Also, possible future improvements and extensions of functionality were listed.

Keywords

water, fluid, physical animation, computational fluid dynamics, LBM, Lattice Boltzmann Method