ANIMACIJA FIZIKALNO TEMELJENOG MODELA TKANINE

NASLOVNICA
UVOD
FIZIKALNI MODEL
NUMERIČKA INTEGRACIJA
PROGRAMSKA IMPLEMENTACIJA
REZULTATI
ZAKLJUČAK
LITERATURA

Literatura

[1] David Baraff, Andrew Witkin, 1997. Physically Based Modeling: Principles and Practice, SIGGRAPH ‘97 Course Notes.

[2] David Baraff, Andrew Witkin, 1998. Large Steps in Cloth Simulation, Proc. of SIGGRAPH ‘98, 43-54.

[3] Xavier Provot, 1995. Deformation Constraints in a Mass-Spring Model to Describe Rigid Cloth Behavior, Proceedings Graphics Interface, 146-154.

[4] T. Vassilev, B. Spanlang, Y. Chrysanthou, 2001. Fast Cloth Animation on Walking Avatars, EUROGRAPHICS 2001

[5] Gino Van Den Bergen, 1997. Efficient Collision Detection of Complex Deformable Models using AABB Trees, Journal of Graphics Tools, 2(4):1-14, 1997.

[6] Corey O’Connor Keith Stevens, 2003. Modeling Cloth Using Mass Spring Systems

[7] David H. Eberly, 2004. Game Physics, Morgan Kaufmann Publishers, 437-506

[8] S. Turk, L. Budin, 1989. Analiza i projektiranje računalom, Školska knjiga, 167-198

[9] Andrew Witkin, David Baraff, 1997. An Introduction to Physically Based Modeling: Differential Equation Basics, SIGGRAPH '97

[10] David Baraff, 1997. An Introduction to Physically Based Modeling: Rigid Body Simulation I—Unconstrained Rigid Body Dynamics, SIGGRAPH '97

[11] David Baraff, 1997. An Introduction to Physically Based Modeling: Rigid Body Simulation II—Nonpenetration Constraints, SIGGRAPH '97

 [12] OpenGL Programming Guide, 1997. The Official Guide to Learning OpenGL, Version 1.1 (2nd Edition), Addison-Wesley Publishing Company

[13] OpenGL Reference Manual, 1994. The Official Reference Document to OpenGL, Release 1, Addison-Wesley Publishing Company

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