SAŽETAK
Problem velikih scena je uvijek prisutan u računalnoj grafici. Ja se u ovom radu osvrćem na strukturu scene, prostornu podijelu scene i optimizacije iscrtavnja kroz algoritme za uklanjanje suvišnih poligona. Naš cilj je odbaciti što više suvišnih poligona i tako doći do ubrzanja iscrtavanja.
ABSTRACT
The problem of large scenes is always present in computer graphics. This paper deals with structure of the scene, spatial partition of scene and optimizing algorithms for removing redundant polygons. Our goal is to discard as much redudant polygons as we can which will lead to better performance.