Završni rad br. 38

Robert Sajko

  • Uvod
  • Fizikalni model svjetla
  • Lokalni modeli osvjetljenja
  • Globalni modeli osvjetljenja
  • Zaklanjanje ambijenta
  • PRT
  • Implementacija
  • Zaključak
  • Literatura
  • Sažetak
  • Preuzimanje

Literatura

 

[1]

Henč-Bartolić, Višnja. Kulišić, Petar. Valovi i optika, izdanje 3, Školska knjiga, 2004.

[2]

Haidinger, Wilhelm Karl Ritter von. Über das directe Erkennen des polarisirten Lichts und der Lage der Polarisationsebene, Annalen der Physik, svezak 139, broj 9, stranice 29-39, 1844.

 

[3]

Kajiya, James T. The rendering equation, SIGGRAPH 1986.

[4]

Goral, C. Torrance, K. E. Greenberg, D. P. Battaile, B. Modeling the interaction of light between diffuse surfaces, Computer Graphics, svezak 18, broj 3

 

[5]

Waters, Zack. Photon Mapping,

http://web.cs.wpi.edu/~emmanuel/courses/cs563/write_ups/zackw/photon_mapping/
PhotonMapping.html

 

[6]

Pohl, Daniel. Ray Tracing and Gaming - One Year Later, PC Perspective, 17.1.2008., http://www.pcper.com/article.php?aid=506

 

[7]

CUDA, http://en.wikipedia.org/wiki/CUDA, 21.4.2008.

 

[8]

Close to Metal, http://en.wikipedia.org/wiki/Close_to_Metal, 21.4.2008.

 

[9]

Purcell, Timothy J. Donner, Craig. Cammarano, Mike. Jensen, Henrik Wann. Hanrahan, Pat. Photon Mapping on Programmable Graphics Hardware, SIGGRAPH 2003.

 

[10]

Bunnell, Michael. Dynamic Ambience Occlusion and Indirect Lighting, 7.3.2005, ftp://download.nvidia.com/developer/GPU_Gems_2/GPU_Gems2_ch14.pdf

 

[11]

Green, Robin. Spherical Harmonic Lighting: The Gritty Details, 16.1.2003., http://www.research.scea.com/gdc2003/spherical-harmonic-lighting.pdf

 

[12]

Sloan, P.P.  Kautz, J. Snyder, J. Precomputed Radiance Transfer for Real-Time Rendering in Dynamic, Low-Frequency Lighting Environments, SIGGRAPH 2002.

 

[13]

Elezović, Neven. Diskretna vjerojatnost, 0. izdanje, Element, 2007.

[14]

Elezović, Neven. Slučajne varijable, 0. izdanje, Element, 2007.

[15]

Elezović, Neven. Statistika i procesi, 0. izdanje, Element, 2007.