[1] Eran Guendelman, Robert Bridson and Ronald Fedkiw. Nonconvex rigid bodies with stacking. ACM Transactions on Graphics, (SIGGRAPH 03), pp. 871-878, Lipanj 2003.

[2] Sarah F. Frisken, Ronald N. Perry, Alyn P. Rockwood, and Thouis R. Jones. Adaptively Sampled Distance Fields: a general representation of shape for computer graphics. In Proc. SIGGRAPH 2000, pp. 249-254, 2000.

[3] J. Andreas Baerentzen and Henrik Aanaes. Generating Signed Distance Fields From Triangle Meshes. IMM-TECHICAL REPORT, 2002.

[4] Mark W. Jones. 3D Distance from a Point to a Triangle. Technical Report CSR-5-95, Department of Computer Science, University of Wales Swansea, Veljaèa 1995.

[5] David Baraff. Physically Based Modeling: Rigid Body Simulation. Online SIGGRAPH 2001 Course Notes, 2001.

[6] Rick Parent. Computer Animation - Algorithms and Techniques, 2002.

[7] Brian Mitrich. Fast and accurate computation of polyhedral mass properties. J. Graph. Tools 1, 2, pp. 31-50, 1996.

[8] Masayuki Tanaka, Mikio Sakai and Seiichi Koshizuka. Particle-based Rigid Body Simulation and Coupling with Fluid Simulation. Transactions of JSCES, 2007.

[9] Brian Mitrich. Impulse-based Dynamic Simulation of Rigid Body Systems, doktorska disertacija, University of California, Berkly, Jesen 1996.

[10] Thomas H. Cormen, Charles E. Leiserson, Ronald L. Rivest. Introduction to algorithms. The MIT Press,1990.

[11] Robert Sedgewick. Algorithms in Java, Third Edition, Part 5: Graph Algorithms. Addison Wesley. 2003.

[12] Rachel Weinstein, Joseph Teran, and Ron Fedkiw. Dynamic Simulation of Articulated Rigid Bodies with Contact and Collision. IEEE Transactions on visualization and computer graphics. 2005.

[13] Jan Bender and Alfred A. Schmitt. Fast Dynamic Simulation of Multy-Body Systems Using Impulses. Institut für Betriebs- und Dialogsysteme, Universität Karlsruhe, Germany. 2006.

[14] Jan Bender and Alfred A. Schmitt. Constraint-based collision and contact handling using impulses. Universität Karlsruhe, Germany. 2006.